Learning sound design that opens real opportunities
- Work on film projects, games, and interactive experiences from your first month
- Build a portfolio with actual client work while learning
- Connect with studios looking for sound designers who can deliver
What you'll actually use
Software and techniques you'll work with throughout the program. Everything here is what professionals use daily.
DAW fundamentals
Reaper, Ableton Live, Pro Tools. Pick one and learn it properly—routing, automation, plugin chains, session management.
Synthesis basics
Subtractive, FM, wavetable methods. Build sounds from scratch instead of relying entirely on presets.
Processing chains
EQ, compression, reverb, delay. Understand what each does and when to use it—no magic button thinking.
Game audio middleware
Wwise and FMOD basics. Learn how interactive audio actually works in game engines.
Field recording
Capture clean audio outdoors and in difficult spaces. Microphone techniques, handling noise, basic editing.
Scripting workflow
Basic Python and Lua for batch processing, custom tools. Automate repetitive tasks and work faster.
Learn from anywhere, work with anyone
All sessions run online. No commute, no fixed location. Students join from different time zones—we schedule group sessions to work for most regions, and individual lessons fit your exact hours.
Some recent projects involved collaboration between students in Southeast Asia, Europe, and North America. Real projects don't care where you're sitting.
Weekly live sessions with 8-12 people. Morning slots for Asia-Pacific, afternoon for Europe/Africa, evening for Americas. Recorded for those who can't attend live.
One-on-one video calls scheduled around your availability. Most instructors cover 12-hour windows across weekdays. Book recurring slots or single sessions as needed.
Callum Westbrook
Sound designer, film and documentary
Teaches dialogue editing, Foley techniques, and spatial audio. Available 09:00-21:00 GMT.
Henrik Nordström
Game audio specialist
Covers interactive implementation, Wwise/FMOD integration. Available 08:00-20:00 CET.
Activity since 2017
Numbers from actual platform data. These reflect completed projects, session attendance, and portfolio submissions.
Most students complete 4-6 portfolio pieces during the program. About one in four gets contract work within six months of finishing. Results depend heavily on practice hours and project quality.