This program covers the essential techniques you need to start designing sound professionally. We focus on recording clean audio, using DAWs effectively, and understanding how sound behaves in different spaces.
You'll work with industry-standard tools like Reaper and Pro Tools, learning signal flow, basic synthesis, and layering techniques. Each week includes practical assignments where you design sounds for actual game scenarios or film scenes.
What You'll Actually Do
Record and edit Foley for a short film sequence. Build a library of usable SFX from everyday objects. Design interface sounds for a mobile game prototype. Create ambient soundscapes using field recordings and synthesis.
By the end, you'll have a portfolio of work samples and understand the technical pipeline from recording to implementation. No previous audio experience required, but you should be comfortable learning new software quickly.